I'm trying to find my way around Scaleform (and the Unreal Engine!) at the moment. Not a trivial undertaking for someone who's new to all this. Out of interest, why wouldn't it be possible for Amethyst to debug Scaleform (I accept we might need to do some work but is there some fundamental technical reason that would prevent debugging?). What about other types of integration? I see that a simple debug launcher is installed for Flash CS5. Apart from that, what other types of integration would be useful?
Also, is there anything we can do to support integration with game engines in general - Unreal, Unity, Cryo etc.? As I said, this is an unknown world to me and any help into identifying where Amethyst fits in - and could fit in
better - would be much appreciated.

By the way, it's probably worth mentioning that you can change your default Flash Player in Tools/Options/Projects & Solutions/Amethyst to (for example):
C:\UDK\UDK-2012-03\Binaries\GFx\GFxMediaPlayer.exe. Each project can also toggle between the default player and an alternative in
Project/Properties/Launch.